A material, not a filter
Apple's Liquid Glass isn't a blur — it's a material that bends light. Controls lens what's beneath them, icons carry real layers that respond to illumination, and the whole system rewards apps that keep their content calm enough to shine through.
For RiseHush this was less a migration than a homecoming. An app made of dark velvet, ivory type, and one amber accent has always wanted glass in front of it.
The icon, rebuilt in layers
Our new app icon is authored in Apple's Icon Composer as true layered artwork: a Velvet Noir foundation, an atmosphere, an amber dawn, and an ivory emblem — each layer separate, so the system's lighting, dark, tinted, and clear variants render it like an object, not a picture.
The rule we held: the silhouette stays identical in every appearance. Glass may change the mood; it may never change the mark.
Glass on the web, sparingly
This website echoes the material — translucent cards, lensing highlights, light that pools around the amber. But echo is the word: the web has no system material, so we use it where it means something and let typography do the rest. Luxury, in both places, is mostly restraint.
